With the purpose of creating visibility of matter that is otherwise invisible, and immortality to something ephemeral would defy its very nature. However, with my digital work I want to demonstrate just this, an action caused by dance that is captured and reformed. Thus creating a visual reference of something that in reality is fleeting, unique and never repeated. If we were to watch a dance performance it would be a singular performance, made up of so many altering factors such as; the dancer, the dancers state of mind, their location, the weather, making each performance never the same. By using modern technologies amidst a dance performance a recorded trace of flow can be seen and digitally manipulated into a structure and then looped. By furthermore creating a video loop, this contradicts its essence as it immortalises a moment of emotion in motion captured forever for our enjoyment.
Aiming to create a sculpture formed by dance is in all cases a physical impossibility in the real world. When we move there is no trace of motion left behind. If a person falls we cannot see how they fell if we did not witness it. Our footprints may show where we have walked, but don't indicate the way our whole body curved with its action. So how do we create a sculpture of fleeting motion such as dance? By use of virtual reality, Ophelia creates the ability to dance within an alternative reality that allows for the ability to sculpt a three dimensional digital structure formed by the trace of dance. This form will then be reshaped and presented for the first time in true three-dimensional form in a new holographic canvas called a Looking Glass Portrait (technology developed by Hong Kong and Brooklyn based company Looking Glass Factory).